Open Day Presentation
BAPC Adaptive XR Cognitive Support for Metaverse Workplaces
Student
Desk
Initial task setting
Supervisor
Second Reader

1.10-67

Not assigned

Keywords
VR, flow, immersive technology, workspace, drawing

Technologies
meta quest 3, logitech mx ink, eeg

My project explores how a virtual reality workspace can be designed to better support flow during stylus-based tasks. As part of a group project, we developed a VR drawing application that formed the basis of this study. While VR is often associated with immersion, immersion alone does not guarantee that a user feels focused, comfortable, or in control. Because of this, my project compares two stylus interaction setups in VR: a horizontal drawing surface and a vertical drawing surface, within a carefully designed flow-supportive environment.

The study is informed by Flow Theory, Cognitive Load Theory, and embodied interaction, which highlight the importance of challenge-skill balance, reducing unnecessary mental effort, and considering how posture, movement, and environmental design shape user experience (Csikszentmihalyi, 1990; Sweller, 1988; Dourish, 2001). Using questionnaires, task performance measures, and supportive qualitative data, this project investigates which surface orientation better supports comfort, control, and sustained engagement in VR and explores how the design of the VR environment can affect users.